Spoilers for Idle Champions
Portrait
Model
As a dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. Her skin glitters with patches of multicolored scales, and in combat, her blade sings with all five of the chromatic dragons’ elements. Windfall’s enchanted tailcoat shimmers with the colors of the Dragon Queen, and she uses this coat to dazzle patrons and enemies alike.
A performer at heart, Windfall is ostentatious and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino.
Windfall will be an upcoming Evergreen champion guesstimated to release on 28 May 2025 with the Vecna 8 content drop.
Seat: Unknown Species: Tiefling (Guess) Class: Bard (Guess) Roles: DPS / Support / Gold / Debuff / Control (Guess) Age: Unknown Gender: Female (Guess) Alignment: Chaotic Evil (Guess) Affiliation: Unknown
Base Attack: Red Dragon’s Green (Melee)
Windfall’s attacks take on the aspect of a greedy red dragon.
Cooldown: 5s (Cap 1.25s)
{ "id": 846, "name": "Red Dragon's Greed", "description": "Windfall's attacks take on the aspect of a greedy red dragon.", "long_description": "", "graphic_id": 0, "target": "avoid_filler_or_random", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 5, "animations": [ { "type": "melee_attack", "target_offset_x": -34, "damage_frame": 2, "jump_sound": 30, "sound_frames": { "2": 154 } } ], "tags": [ "melee" ], "damage_types": [ "melee" ] }
Base Attack: Black Dragon’s Corrosion (Melee)
Windfall’s attacks take on the aspect of a vile black dragon.
Cooldown: 5s (Cap 1.25s)
{ "id": 848, "name": "Black Dragon's Corrosion", "description": "Windfall's attacks take on the aspect of a vile black dragon.", "long_description": "", "graphic_id": 0, "target": "armored_and_hits_or_random", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 5, "animations": [ { "type": "melee_attack", "target_offset_x": -34, "damage_frame": 2, "jump_sound": 30, "sound_frames": { "2": 154 }, "effects_on_monsters": [ { "effect_string": "do_nothing,0", "overlay": 26391 } ] } ], "tags": [ "melee" ], "damage_types": [ "melee" ] }
Base Attack: Green Dragon’s Spite (Melee)
Windfall’s attacks take on the aspect of a noxious green dragon.
Cooldown: 5s (Cap 1.25s)
{ "id": 849, "name": "Green Dragon's Spite", "description": "Windfall's attacks take on the aspect of a noxious green dragon.", "long_description": "", "graphic_id": 0, "target": "back", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 5, "animations": [ { "type": "melee_attack", "target_offset_x": -34, "damage_frame": 2, "jump_sound": 30, "sound_frames": { "2": 154 } } ], "tags": [ "melee" ], "damage_types": [ "melee" ] }
Base Attack: White Dragon’s Chill (Melee)
Windfall’s attacks take on the aspect of a chilling white dragon.
Cooldown: 5s (Cap 1.25s)
{ "id": 852, "name": "White Dragon's Chill", "description": "Windfall's attacks take on the aspect of a chilling white dragon.", "long_description": "", "graphic_id": 0, "target": "slowed_or_random", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 5, "animations": [ { "type": "melee_attack", "target_offset_x": -34, "damage_frame": 2, "jump_sound": 30, "sound_frames": { "2": 154 } } ], "tags": [ "melee" ], "damage_types": [ "melee" ] }
Base Attack: Blue Dragon’s Spark (Melee)
Windfall’s attacks take on the aspect of a shocking blue dragon.
Cooldown: 5s (Cap 1.25s)
{ "id": 853, "name": "Blue Dragon's Spark", "description": "Windfall's attacks take on the aspect of a shocking blue dragon.", "long_description": "", "graphic_id": 0, "target": "stunned_or_random", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 5, "animations": [ { "type": "melee_attack", "damage_frame": 8, "stun_on_hit": 3, "return_to_formation": false, "chain_attack_id": 854 } ], "tags": [ "melee" ], "damage_types": [ "melee" ] }
Base Attack: Blue Dragon’s Spark (Melee)
Windfall’s attacks take on the aspect of a shocking blue dragon.
Cooldown: 5s (Cap 1.25s)
{ "id": 854, "name": "Blue Dragon's Spark", "description": "Windfall's attacks take on the aspect of a shocking blue dragon.", "long_description": "", "graphic_id": 0, "target": "stunned_or_random", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 5, "animations": [ { "type": "ranged_attack", "projectile": "chain_lightning", "shoot_frame": 1, "sound_frames": { "1": 169 }, "hit_sound": 133, "stun_on_hit": 3, "shoot_offset_x": 0, "shoot_offset_y": 0, "projectile_details": { "speed": 10000, "max_chain_distance": 600, "chain_targets": 2, "initial_projectile_graphic": "Effect_Windfall_Lightning_Segment1", "hit_effect_graphic": "Effect_Windfall_Lightning_Hit", "segment_graphics": [ "Effect_Windfall_Lightning_Segment1", "Effect_Windfall_Lightning_Segment2", "Effect_Windfall_Lightning_Segment3" ] }, "bonus_damage_from": { "type": "seconds_of_bud", "amount": 5 } } ], "tags": [ "melee" ], "damage_types": [ "melee" ] }
Ultimate Attack: Stunning Scintillation
Windfall’s blinding coat erupts in a scintillating flash, dealing 1 ultimate hit to all enemies, stunning and then slowing them.
Cooldown: 5s (Cap 1.25s)
ⓘ Note: Very short ultimate cooldowns are almost always for testing purposes and are likely to be increased later.
{ "id": 855, "name": "Stunning Scintillation", "description": "Windfall deals 1 ultimate hit to all enemies, stunning them before slowing them.", "long_description": "Windfall's blinding coat erupts in a scintillating flash, dealing 1 ultimate hit to all enemies, stunning and then slowing them.", "graphic_id": 26385, "target": "all", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 5, "animations": [ { "type": "ultimate_attack", "ultimate": "windfall", "duration": 8, "stun_duration": 3, "animation_sequence_name": "ultimate", "projectile_details": { "chain_targets": 0, "fixed_time_to_target": 0.2, "follow_source": true, "has_trail": false, "hit_effect_graphic": "Effect_Windfall_Lightning_Hit", "segment_graphics": [ "Effect_WindfallChainLightningSegment1", "Effect_WindfallChainLightningSegment2", "Effect_WindfallChainLightningSegment3" ] }, "effects_on_monsters": [ { "effect_string": "monster_speed_reduce,50", "for_time": 6 } ] } ], "tags": [ "melee" ], "damage_types": [ "melee" ] }
Unknown (Guess)
Windfall can be used in any Vecna: Eve of Ruin campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions.
{ "id": 2295, "flavour_text": "", "description": { "desc": "Windfall can be used in any Vecna: Eve of Ruin campaign adventure or variant, even if she would not normally be available to be used due to variant or patron restrictions." }, "effect_keys": [ { "effect_string": "do_nothing" } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true, "formation_circle_icon": false, "owner_use_outgoing_description": true } }
The Long Game (Guess)
Windfall increases the damage of all Champions in the column(s) with the most slots by 100%. If multiple columns are tied for the most slots, then each of them are affected.
{ "id": 2296, "flavour_text": "", "description": { "desc": "Windfall increases the damage of all Champions in the column(s) with the most slots by $amount%. If multiple columns are tied for the most slots, then each of them are affected." }, "effect_keys": [ { "effect_string": "hero_dps_multiplier_mult,100", "targets": [ "tallest_column" ], "use_computed_amount_for_description": true, "off_when_benched": true } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true } }
The Gambler (Guess)
When Windfall attacks and defeats an enemy, she gains a Raise stack. Otherwise, she gains a Call stack. Gold find is increased by 100% for each Raise stack, stacking multiplicatively. Windfall’s damage and The Long Game are both increased by $amount___2% for each Call stack, stacking multiplicatively. Both are capped at 25 stacks and reset upon changing areas.
{ "id": 2297, "flavour_text": "", "description": { "desc": "When Windfall attacks and defeats an enemy, she gains a Raise stack. Otherwise, she gains a Call stack. Gold find is increased by $amount% for each Raise stack, stacking multiplicatively. Windfall's damage and The Long Game are both increased by $amount___2% for each Call stack, stacking multiplicatively. Both are capped at 25 stacks and reset upon changing areas." }, "effect_keys": [ { "effect_string": "gold_multiplier_mult,100", "stacks_on_trigger": "monster_killed_by_owner", "more_triggers": [ { "trigger": "area_changed", "action": { "type": "reset_stacks" } } ], "stack_title": "Raise Stacks", "total_title": "Raise Stack Bonus", "max_stacks": 25, "stacks_multiply": true, "show_bonus": true, "off_when_benched": true }, { "effect_string": "do_nothing,100", "stacks_on_trigger": "owner_attack_no_kill", "more_triggers": [ { "trigger": "area_changed", "action": { "type": "reset_stacks" } } ], "stack_title": "Call Stacks", "total_title": "Call Stack Bonus", "max_stacks": 25, "stacks_multiply": true, "show_bonus": true, "off_when_benched": true }, { "effect_string": "hero_dps_multiplier_mult,100", "amount_expr": "upgrade_amount(17054,1)", "targets": [ "self" ], "off_when_benched": true, "show_bonus": false }, { "effect_string": "buff_upgrade,100,17053", "amount_expr": "upgrade_amount(17054,1)", "off_when_benched": true, "show_bonus": false } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true } }
Dragon’s Pride (Guess)
Windfall increases the effect of The Long Game by 20% for each adventure, variant, and Patron variant you have completed in the Vecna: Eve of Ruin campaign, stacking multiplicatively.
{ "id": 2298, "flavour_text": "", "description": { "desc": "Windfall increases the effect of The Long Game by $amount% for each adventure, variant, and Patron variant you have completed in the Vecna: Eve of Ruin campaign, stacking multiplicatively." }, "effect_keys": [ { "effect_string": "buff_upgrade,20,17053", "stacks_multiply": true, "stack_func": "get_stat", "ided_stat_id": 31, "ided_stat_handler": "CompletedAdventuresVariantsAndPatronVariants", "use_computed_amount_for_description": true, "skip_effect_key_desc": true, "off_when_benched": true } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true } }
Red Dragon (Guess)
Windfall tries to avoid attacking enemies that don’t drop gold or count for quest progress. Her normal attacks light her target on fire, dealing $amount___3 seconds of BUD-based damage to the enemy every second for 5 seconds.
{ "id": 2299, "flavour_text": "", "description": { "desc": "Windfall tries to avoid attacking enemies that don't drop gold or count for quest progress. Her normal attacks light her target on fire, dealing $amount___3 seconds of BUD-based damage to the enemy every second for $time___2 seconds." }, "effect_keys": [ { "effect_string": "change_base_attack,846" }, { "effect_string": "chance_attack_adds_dot,300,5,1,100,846", "pop_damage": true, "use_bud": true, "graphic": { "active_graphic_id": 26386 } }, { "effect_string": "do_nothing,3" } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true } }
Blue Dragon (Guess)
Windfall gains the Control role and she prefers to attack stunned enemies. Her normal attacks are charged with lightning, striking out at up to two other random enemies, dealing 5 seconds of BUD-based damage to them, and stunning all enemies damaged for 3 seconds.
{ "id": 2300, "flavour_text": "", "description": { "desc": "Windfall gains the Control role and she prefers to attack stunned enemies. Her normal attacks are charged with lightning, striking out at up to two other random enemies, dealing 5 seconds of BUD-based damage to them, and stunning all enemies damaged for 3 seconds." }, "effect_keys": [ { "effect_string": "add_hero_tags,0,control" }, { "effect_string": "change_base_attack,853" } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true } }
Green Dragon (Guess)
Windfall prefers to attack the farthest target. Her normal attacks exude a small cloud of poisonous gas around the target for 10 seconds. Enemies in the gas cloud take 100 seconds of BUD-based damage every second while they are in the area.
{ "id": 2301, "flavour_text": "", "description": { "desc": "Windfall prefers to attack the farthest target. Her normal attacks exude a small cloud of poisonous gas around the target for 10 seconds. Enemies in the gas cloud take $amount___2 seconds of BUD-based damage every second while they are in the area." }, "effect_keys": [ { "effect_string": "change_base_attack,849" }, { "effect_string": "add_monster_hit_effects,100", "optional_attack_ids": [ 849 ], "monster_effect": { "effect_string": "ground_effect_area,$amount", "area_key": "green_dragon_poison_clouds", "drop_on_hero": true, "radius": 100, "duration": 10, "area_effects": [ { "effect_string": "bud_dot,2", "tick_rate": 1, "total_ticks": 9999, "for_time": "10", "time_stack_type": "time_reset", "use_collection_source": true, "stack_across_effects": false } ], "cloud_graphics": [ "Effect_WyrmspeakerGreen_CloudKill1", "Effect_WyrmspeakerGreen_CloudKill2" ], "debris_graphics": [], "primary_graphics": [], "density": 7 } } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 1 } }
Black Dragon (Guess)
Windfall gains the Breaker role and she prefers to attack armored or hits-based enemies. Her normal attacks coat the target in Acid, dealing 10 seconds of BUD-based damage and all successful attacks against those targets break an additional piece of armored or segmented health.
{ "id": 2302, "flavour_text": "", "description": { "desc": "Windfall gains the Breaker role and she prefers to attack armored or hits-based enemies. Her normal attacks coat the target in Acid, dealing $amount___3 seconds of BUD-based damage and all successful attacks against those targets break an additional piece of armored or segmented health." }, "effect_keys": [ { "effect_string": "add_hero_tags,0,breaker" }, { "effect_string": "change_base_attack,848" }, { "effect_string": "hero_deal_bud_on_attack,10" }, { "effect_string": "windfall_black_dragon_debuff,0", "debuff_max_stacks": 1, "debuffing_attack_ids": [ 848 ], "debuff_before_damage": false, "off_when_benched": true, "debuff_effects": [ { "effect_string": "increase_damage_on_armor_and_hits,1", "active_graphic_id": 26391, "stacks_on_reapply": false, "manual_stacking": true, "default_stacks": 0, "max_stacks": 1, "stacks_multiply": false, "use_collection_source": true } ] } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
White Dragon (Guess)
Windfall gains the Control role and she prefers to attack slowed enemies. Her normal attacks create a medium cloud of icy air for 5 seconds around the target. Enemies in the cloud take 1 second of BUD-based damage every second while they are in the area and are slowed by 50%.
{ "id": 2303, "flavour_text": "", "description": { "desc": "Windfall gains the Control role and she prefers to attack slowed enemies. Her normal attacks create a medium cloud of icy air for 5 seconds around the target. Enemies in the cloud take 1 second of BUD-based damage every second while they are in the area and are slowed by 50%." }, "effect_keys": [ { "effect_string": "add_hero_tags,0,control" }, { "effect_string": "change_base_attack,852" }, { "effect_string": "add_monster_hit_effects,100", "optional_attack_ids": [ 852 ], "monster_effect": { "effect_string": "ground_effect_area,$amount", "area_key": "green_dragon_poison_clouds", "drop_on_hero": true, "radius": 150, "duration": 5, "area_effects": [ { "effect_string": "bud_dot,1", "tick_rate": 1, "total_ticks": 9999, "for_time": "5", "time_stack_type": "time_reset", "use_collection_source": true, "stack_across_effects": false } ], "cloud_graphics": [ "Effect_FluffyCloud1", "Effect_FluffyCloud2" ], "debris_graphics": [], "primary_graphics": [], "density": 10 } } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 1 } }
Icons
Name
Casino I Drink
Casino Item
Cloak
Instrument
Tiamat Item
Weapons
Unknown.
Unknown.
Unknown.
Console Portrait
Gold Chest Icon
Last Modified: 2025-04-01 17:27:15 +0000