Spoilers for Idle Champions
Portrait
As a poor urchin on the streets of Calimport, Regis quickly learned that survival often requires bending the rules in your favor. He fled to the north to avoid capture after stealing his former master’s magical ruby pendant. Eventually, he found companionship amongst the Companions of the Hall, becoming one of Bruenor Battlehammer’s most trusted confidants. Bruenor was the one who gifted Regis with the nickname ‘Rumblebelly’ due to the halfling’s insatiable appetite. Regis would prefer nothing more than to relax in the sun with a full belly near his home in Ten-Towns and fish for knucklehead trout, the source of all of his scrimshaw carvings. But when his friends need help, Regis is always there for them. He never sees himself as the hero, even though his true friends know better.
Regis will be a reworked champion in the Simril event on 2 December 2026.
Only abilities that have seen some changes will be displayed here - and be aware that there’s a lot of guesswork involved. Some abilities may not have names - some may have the wrong names - or specialisations might not be marked as such - etc.. Focus on the effect data itself.
Please do me a favour and don’t get all melodramatic about what you find here. I - and CNE - don’t appreciate it. These are spoilers and will almost certainly change before release - likely multiple times. That and we don’t have access to any upgrade data prior to release. Making assumptions on how the champions will turn out based on this information would be premature.
Ultimate: Ruby Brilliance (Guess)
Regis holds his ruby pendant up, damaging all enemies and stunning them for 5 seconds. Additionally, the effect of Ruby Encouragement is increased by 200% for each stunned enemy (bosses count for 5), stacking multiplicatively, for 15 seconds
Cooldown: 300s (Cap 75s)
{
"id": 1016,
"name": "Ruby Brilliance",
"description": "Regis attacks using the power of his ruby pendant.",
"long_description": "Regis holds his ruby pendant up, damaging all enemies and stunning them for 5 seconds. Additionally, the effect of Ruby Encouragement is increased by 200% for each stunned enemy (bosses count for 5), stacking multiplicatively, for 15 seconds",
"graphic_id": 2002,
"target": "all",
"num_targets": 1,
"aoe_radius": 0,
"damage_modifier": 0.01,
"cooldown": 300,
"animations": [
{
"type": "ranged_attack",
"projectile": "empty",
"shoot_frame": 31,
"sound_frames": {
"39": 174
},
"stun_on_hit": 5,
"effect_frames": {
"39": {
"effect_string": "buff_upgrades,200,21593,21594",
"amount_func": "per_stunned_enemy",
"boss_val": 5,
"for_time": 15
}
}
}
],
"tags": [
"ranged",
"ultimate"
],
"damage_types": [
"magic"
]
}
Bounty of the Hall (Guess)
Your formation gains 1 Mithral Hall stack. Regis increases your gold find bonus by 1000% for each Mithral Hall stack you have, stacking multiplicatively.
{
"id": 3061,
"flavour_text": "",
"description": {
"desc": "Your formation gains $(amount___2) Mithral Hall stack. Regis increases your gold find bonus by $(not_buffed amount)% for each Mithral Hall stack you have, stacking multiplicatively."
},
"effect_keys": [
{
"off_when_benched": true,
"effect_string": "gold_multiplier_mult,1000",
"stack_func": "per_mithral_hall_stacks",
"amount_func": "mult",
"stacks_multiply": true,
"show_bonus": true,
"stack_title": "Total Mithral Hall Stacks",
"total_title": "Total Bonus",
"desc_forced_order": 2
},
{
"off_when_benched": true,
"outgoing_buffs": false,
"effect_string": "regis_mithral_hall_stacks,1",
"manual_stacking": true,
"stacks_multiply": false,
"show_stacks": true,
"stack_title": "Regis Mithral Hall Stacks",
"desc_forced_order": 1
}
],
"requirements": [],
"graphic_id": 0,
"large_graphic_id": 0,
"properties": {
"is_formation_ability": true,
"owner_use_outgoing_description": true,
"indexed_effect_properties": true,
"per_effect_index_bonuses": true,
"default_bonus_index": 0
}
}
Ruby Amplification (Guess)
Increases the effect of Ruby Encouragement by 100% when Regis scores a Critical Hit. This effect can stack up to 100 times (multiplicatively). Stacks are halved (rounded down) when changing areas.
ⓘ Note: This ability is prestack.
{
"id": 3062,
"flavour_text": "",
"description": {
"desc": "Increases the effect of Ruby Encouragement by $(not_buffed amount)% when Regis scores a Critical Hit. This effect can stack up to $max_stacks times (multiplicatively). Stacks are halved (rounded down) when changing areas."
},
"effect_keys": [
{
"effect_string": "pre_stack,100",
"skip_effect_key_desc": true
},
{
"effect_string": "buff_upgrades,500,21593,21594",
"amount_expr": "upgrade_amount(21591,0)",
"off_when_benched": true,
"max_stacks": 20,
"stacks_multiply": true,
"show_bonus": true,
"stacks_on_trigger": "pre_owner_attack_crit",
"more_triggers": [
{
"trigger": "area_changed",
"action": {
"type": "reduce_percent_down",
"percent": 50
}
}
]
}
],
"requirements": [],
"graphic_id": 0,
"large_graphic_id": 0,
"properties": {
"is_formation_ability": true
}
}
Ruby Invigoration (Guess)
Whenever a Champion in the formation is critically hit by an enemy, Regis stores up one charge of Ruby Invigoration. While he has at least one charge, his chance to Critical Hit is increased by 100%, and whenever he scores a Critical Hit a charge is consumed. He can store up to 5 charges.
{
"id": 3063,
"flavour_text": "",
"description": {
"desc": "Whenever a Champion in the formation is critically hit by an enemy, Regis stores up one charge of Ruby Invigoration. While he has at least one charge, his chance to Critical Hit is increased by $(amount___2)%, and whenever he scores a Critical Hit a charge is consumed. He can store up to $max_charges charges.",
"post": {
"conditions": [
{
"condition": "not static_desc",
"desc": "^^$(ruby_invigoration_desc)"
}
]
}
},
"effect_keys": [
{
"effect_string": "ruby_invigoration_v2",
"max_charges": 5
},
{
"effect_string": "buff_base_crit_chance_add,100",
"apply_manually": true
}
],
"requirements": [],
"graphic_id": 0,
"large_graphic_id": 0,
"properties": {
"is_formation_ability": true,
"owner_use_outgoing_description": true,
"indexed_effect_properties": true
}
}
Guided Strike (Guess)
Regis increases his crit chance by 5% for each adjacent Champion.
{
"id": 3065,
"flavour_text": "",
"description": {
"desc": "Regis increases his crit chance by $(not_buffed amount)% for each adjacent Champion"
},
"effect_keys": [
{
"effect_string": "buff_base_crit_chance_add,5",
"amount_func": "add",
"stack_func": "per_hero_attribute",
"per_hero_expr": "true",
"per_hero_targets": [
"adj"
],
"show_bonus": true
}
],
"requirements": "",
"graphic_id": 0,
"large_graphic_id": 0,
"properties": {
"is_formation_ability": true,
"effect_name": "Guided Strike",
"show_in_owner_outgoing": true
}
}
Specialisation: Ruby Encouragement (Ahead) (Guess)
Increases the damage of Champions in the column in front of Regis by 100% for each Champion affected by this ability, stacking multiplicatively.
{
"id": 3056,
"flavour_text": "",
"description": {
"desc": "Increases the damage of Champions in the column in front of $source by $(amount)% for each Champion affected by this ability, stacking multiplicatively."
},
"effect_keys": [
{
"effect_string": "hero_dps_multiplier_mult,100",
"off_when_benched": true,
"targets": [
"next_col"
],
"amount_func": "mult",
"stack_func": "per_hero_attribute",
"per_hero_expr": "hero_id != 112 && hero_id != 20 && HasEffectByID(3056)",
"stacks_multiply": true,
"use_computed_amount_for_description": true,
"show_bonus": true
}
],
"requirements": [],
"graphic_id": 1995,
"large_graphic_id": 0,
"properties": {
"is_formation_ability": true,
"owner_use_outgoing_description": true,
"indexed_effect_properties": true,
"per_effect_index_bonuses": true,
"default_bonus_index": 0
}
}
Specialisation: Ruby Encouragement (Behind) (Guess)
Increases the damage of Champions in the column behind Regis by 100% for each Champion affected by this ability, stacking multiplicatively.
{
"id": 3057,
"flavour_text": "",
"description": {
"desc": "Increases the damage of Champions in the column behind $source by $(not_buffed amount)% for each Champion affected by this ability, stacking multiplicatively."
},
"effect_keys": [
{
"effect_string": "hero_dps_multiplier_mult,100",
"off_when_benched": true,
"targets": [
"prev_col"
],
"amount_func": "mult",
"stack_func": "per_hero_attribute",
"per_hero_expr": "hero_id != 112 && hero_id != 20 && HasEffectByID(3057)",
"stacks_multiply": true,
"use_computed_amount_for_description": true,
"show_bonus": true
}
],
"requirements": [],
"graphic_id": 1995,
"large_graphic_id": 0,
"properties": {
"is_formation_ability": true,
"owner_use_outgoing_description": true,
"indexed_effect_properties": true,
"per_effect_index_bonuses": true,
"default_bonus_index": 0
}
}
Specialisation: Ruby Weakness (Ranged) (Guess)
Increases the damage taken by enemies when damaged by ranged attacks by 100% for each Champion affected by this ability, stacking multiplicatively.
{
"id": 3058,
"flavour_text": "",
"description": {
"desc": "Increases the damage taken by enemies when damaged by ranged attacks by $(not_buffed amount)% for each Champion affected by this ability, stacking multiplicatively."
},
"effect_keys": [
{
"effect_string": "increase_monster_damage_from,100,ranged",
"off_when_benched": true,
"amount_func": "mult",
"stack_func": "per_hero_attribute",
"per_hero_expr": "has_base_attack_dmg_type_ranged",
"stacks_multiply": true,
"show_bonus": true
}
],
"requirements": [],
"graphic_id": 1996,
"large_graphic_id": 0,
"properties": {
"is_formation_ability": true,
"show_incoming": false
}
}
Specialisation: Ruby Weakness (Melee) (Guess)
Increases the damage taken by enemies when damaged by melee attacks by 100% for each Champion affected by this ability, stacking multiplicatively.
{
"id": 3059,
"flavour_text": "",
"description": {
"desc": "Increases the damage taken by enemies when damaged by melee attacks by $(amount)% for each Champion affected by this ability, stacking multiplicatively."
},
"effect_keys": [
{
"effect_string": "increase_monster_damage_from,100,melee",
"off_when_benched": true,
"amount_func": "mult",
"stack_func": "per_hero_attribute",
"per_hero_expr": "has_base_attack_dmg_type_melee",
"stacks_multiply": true,
"show_bonus": true
}
],
"requirements": [],
"graphic_id": 1996,
"large_graphic_id": 0,
"properties": {
"is_formation_ability": true,
"show_incoming": false
}
}
Specialisation: Ruby Weakness (Magic) (Guess)
Increases the damage taken by enemies when damaged by magic attacks by 100% for each Champion affected by this ability, stacking multiplicatively.
{
"id": 3060,
"flavour_text": "",
"description": {
"desc": "Increases the damage taken by enemies when damaged by magic attacks by $(amount)% for each Champion affected by this ability, stacking multiplicatively."
},
"effect_keys": [
{
"effect_string": "increase_monster_damage_from,100,magic",
"off_when_benched": true,
"amount_func": "mult",
"stack_func": "per_hero_attribute",
"per_hero_expr": "has_base_attack_dmg_type_magic",
"stacks_multiply": true,
"show_bonus": true
}
],
"requirements": [],
"graphic_id": 1996,
"large_graphic_id": 0,
"properties": {
"is_formation_ability": true,
"show_incoming": false
}
}
Unlock Adventure: Deadwinter Day (Regis) (Complete Area 50)
Patrol the outskirts of Longsaddle on Deadwinter Day.
Variant 1: Deadwinter Date (Complete Area 75)
You must escort two Harpell wards through the entire adventure.
Variant 2: Deadwinter Fey (Complete Area 125)
A large number of pixies and sprites spawn with each wave of enemies. When a pixie or sprite is killed, they sprinkle a random Champion with pixie dust. Any champion sprinkled with 10 pixie dust has their Attack disabled. Pixie dust stacks reset when you change areas.
Variant 3: Deadwinter Pay(-back) (Complete Area 175)
Every time you defeat an enemy (in a non-boss area) your Champions take 10% unavoidable damage. Champions adjacent to Regis take only 1/3rd of that damage. Regis himself is immune to this damage.
Last Modified: 2026-10-22 16:39:27 +0000