Spoilers for Idle Champions
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The King of Shadows is an ancient and powerful being featured in the NWN 2 official campaign. He is not a pre-existing Forgotten Realms character but one created specifically for NWN2.
King of Shadows will be a new champion in the Liars’ Night event on 1 October 2025.
Seat: Unknown Species: Outsider (Guess) Class: Unknown Roles: Tanking / DPS / Support (Guess) Age: Unknown Gender: Male (Guess) Alignment: Neutral Evil (Guess) Affiliation: Unknown
Base Attack: Shadow Strike (Melee and Magic)
The King of Shadows slashes the closest enemies, then blasts the enemy with the most health.
Cooldown: 5s (Cap 1.25s)
{ "id": 900, "name": "Shadow Strike", "description": "The King of Shadows slashes the closest enemies, then blasts the enemy with the most health.", "long_description": "", "graphic_id": 0, "target": "front", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 5, "animations": [ { "type": "melee_attack", "special_melee": "king_of_shadows", "target_offset": [ -200, 0 ], "seq_chargeloop": 1, "attack_sounds": { "melee": 179, "eb": 184 } } ], "tags": [ "melee", "ranged" ], "damage_types": [ "melee", "magic" ] }
Base Attack: Shadow Reaver Projectile (Ranged)
Unknown effect.
Cooldown: 5s (Cap 1.25s)
{ "id": 901, "name": "Shadow Reaver Projectile", "description": "", "long_description": "", "graphic_id": 0, "target": "random", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 5, "animations": [ { "type": "ranged_attack", "projectile": "pd_generic_projectile", "shoot_frame": 13, "shoot_sound": 149, "hit_sound": 133, "projectile_details": { "hash": "db5275b6192a29d07c891fd49a73f44f", "target_offset_y": 0, "projectile_speed": 2000, "projectile_graphic_id": 27533, "projectile_hit_graphic_id": 27532 } } ], "tags": [ "ranged" ], "damage_types": [ "ranged" ] }
Ultimate Attack: Cradle of Rime
The King of Shadows blasts all enemies with cold and necrotic energies, slowing their movement for a short while.
Cooldown: 600s (Cap 150s)
{ "id": 902, "name": "Cradle of Rime", "description": "The King of Shadows blasts all enemies, slowing their movement.", "long_description": "The King of Shadows blasts all enemies with cold and necrotic energies, slowing their movement for a short while.", "graphic_id": 27513, "target": "all", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 0.03, "cooldown": 600, "animations": [ { "type": "ultimate_attack", "ultimate": "king_of_shadows", "projectile_data": { "type": "ranged_attack", "shoot_offset_y": -182, "shoot_offset_x": -25, "shoot_frame": 29, "shoot_sound": 149, "hit_sound": 133, "projectile_details": { "hash": "king_of_shadows_ult_blast", "projectile_speed": 1500, "projectile_graphic_id": 687, "impact_graphic_id": 19999, "smoke_graphic_id": 446, "explosion_graphic_id": 27562 } }, "damage_frame": 8, "effects_on_monsters": [ { "effect_string": "monster_speed_reduce,50", "for_time": 30 } ] } ], "tags": [ "ranged", "ultimate" ], "damage_types": [ "ranged" ] }
Unknown (Guess)
The King of Shadows is Undead and counts as’dead’ for the purposes of effects that care about dead Champions (Desmond), but ‘alive’ for all other purposes.
{ "id": 2446, "flavour_text": "", "description": { "desc": "The King of Shadows is Undead and counts as'dead' for the purposes of effects that care about dead Champions (Desmond), but 'alive' for all other purposes." }, "effect_keys": [ { "effect_string": "appear_dead" } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Phase One: The Watcher (Guess)
When you complete an area with the King of Shadows leading the formation from the front, he updates his current Toughness and Brutality stacks to the completed area number. When the King of Shadows is defeated for the first time, he immediately returns to full health, his Toughness stacks no longer update, and he enters Phase Two. When the King of Shadows is defeated for the second time, he immediately returns to full health, his Brutality stacks no longer update, and he enters Phase Three. His size increases by 25% each time he enters a new phase. Other abilities grant additional buffs upon gaining these new phases.
Toughness Stacks: 25
Brutality Stacks: 25.
{ "id": 2447, "flavour_text": "", "description": { "desc": "When you complete an area with the King of Shadows leading the formation from the front, he updates his current Toughness and Brutality stacks to the completed area number. When the King of Shadows is defeated for the first time, he immediately returns to full health, his Toughness stacks no longer update, and he enters Phase Two. When the King of Shadows is defeated for the second time, he immediately returns to full health, his Brutality stacks no longer update, and he enters Phase Three. His size increases by $amount% each time he enters a new phase. Other abilities grant additional buffs upon gaining these new phases.^^ Toughness Stacks: $(stat_value kos_toughness_stacks 1 none)^^ Brutality Stacks: $(stat_value kos_brutality_stacks 1 none)" }, "effect_keys": [ { "effect_string": "king_of_shadows_phases,25", "off_when_benched": true } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Power of the King (Guess)
The King of Shadows increases the damage of himself and Champions in the two columns behind him by 100%. This is increased by 100% each time the King of Shadows max health is doubled, stacking multiplicatively.
{ "id": 2448, "flavour_text": "", "description": { "desc": "The King of Shadows increases the damage of himself and Champions in the two columns behind him by $(not_buffed amount)%. This is increased by $(amount___2)% each time the King of Shadows max health is doubled, stacking multiplicatively." }, "effect_keys": [ { "effect_string": "hero_dps_multiplier_mult,100", "off_when_benched": true, "targets": [ "col_and_back_2" ], "show_bonus": true }, { "effect_string": "buff_upgrade,100,17757", "amount_func": "mult", "stack_func": "per_hero_attribute", "health_divisor": 50, "post_process_expr": "log(GetHeroHP(168)/health_divisor)/log(2)", "amount_updated_listeners": [ "max_health_changed", "feat_changed" ], "show_stacks": true, "show_bonuse": true } ], "requirements": "", "graphic_id": 27500, "large_graphic_id": 27495, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Shadow Plague (Guess)
The King of Shadow damages all adjacent Champions for 4% of their max health each second, as long as the Champions has at least 20% of their max health remaining. Each time The King of Shadows successfully deals damage in this manner, he gains a Shadow Plague stack. Each Shadow Plague stack increases his own max health by 4%, stacking additively. Stacks cap at 250 and reset when changing areas.
{ "id": 2449, "flavour_text": "", "description": { "desc": "The King of Shadow damages all adjacent Champions for $damage_percent% of their max health each second, as long as the Champions has at least $health_min_percent% of their max health remaining. Each time The King of Shadows successfully deals damage in this manner, he gains a Shadow Plague stack. Each Shadow Plague stack increases his own max health by $(amount___2)%, stacking additively. Stacks cap at $(max_stacks___2) and reset when changing areas" }, "effect_keys": [ { "effect_string": "king_of_shadows_shadow_plague", "off_when_benched": true, "targets": [ "adj" ], "health_min_percent": 20, "damage_percent": 4, "health_buff_index": 1, "override_key_desc": "$target takes $damage_percent% of their max health each second, as long as the Champions has at least $health_min_percent%" }, { "effect_string": "health_mult,4", "stacks_on_trigger": "will_stack_manually", "max_stacks": 250, "stacks_multiply": false, "show_bonus": true } ], "requirements": "", "graphic_id": 27501, "large_graphic_id": 27496, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Phase Two: The Warden (Guess)
After the King of Shadows enters Phase Two (see Phase One: The Watcher ability), his health is increased by 1% for each Toughness stack he collected, stacking additively. He also increases the health of all other Champions by 25% of his max health, and healing effects on all Champions are increased by 25%.
{ "id": 2450, "flavour_text": "", "description": { "desc": "After the King of Shadows enters Phase Two (see Phase One: The Watcher ability), his health is increased by $(amount___2)% for each Toughness stack he collected, stacking additively. He also increases the health of all other Champions by $(amount___3)% of his max health, and healing effects on all Champions are increased by $(amount___4)%." }, "effect_keys": [ { "effect_string": "apply_effects_at_stacks", "off_when_benched": true, "show_description": false, "apply_effect_stack_amounts": [ 1, 1, 1 ], "stacks_on_trigger": "will_stack_manually", "stacks_from_amount_func": "get_stat", "instance_stat": true, "stat": "kos_phase", "amount_updated_listeners": [ "stat_changed,kos_phase", "slot_changed" ] }, { "effect_string": "health_mult,1", "stacks_on_trigger": "will_stack_manually", "stacks_from_amount_func": "get_stat", "instance_stat": true, "stat": "kos_toughness_stacks", "amount_updated_listeners": [ "stat_changed,kos_toughness_stacks", "slot_changed" ], "stacks_multiply": false, "apply_manually": true }, { "off_when_benched": true, "effect_string": "increase_health_by_source_percent,25", "targets": [ "other" ], "apply_manually": true }, { "effect_string": "global_healing_mult,25", "apply_manually": true } ], "requirements": "", "graphic_id": 27503, "large_graphic_id": 27498, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "retain_on_slot_changed": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 1 } }
Phase Three: The Warrior (Guess)
After the King of Shadows enters Phase Three (see Phase One: The Watcher ability), his damage is increased by 5% for each Brutality stack, stacking multiplicatively.
{ "id": 2451, "flavour_text": "", "description": { "desc": "After the King of Shadows enters Phase Three (see Phase One: The Watcher ability), his damage is increased by $(amount___2)% for each Brutality stack, stacking multiplicatively." }, "effect_keys": [ { "effect_string": "apply_effects_at_stacks", "off_when_benched": true, "show_description": false, "apply_effect_stack_amounts": [ 2 ], "stacks_on_trigger": "will_stack_manually", "stacks_from_amount_func": "get_stat", "instance_stat": true, "stat": "kos_phase", "amount_updated_listeners": [ "stat_changed,kos_phase", "slot_changed" ] }, { "effect_string": "hero_dps_multiplier_mult,5", "stacks_on_trigger": "will_stack_manually", "stacks_from_amount_func": "get_stat", "instance_stat": true, "stat": "kos_brutality_stacks", "amount_updated_listeners": [ "stat_changed,kos_brutality_stacks", "slot_changed" ], "apply_manually": true } ], "requirements": "", "graphic_id": 27504, "large_graphic_id": 27499, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 1 } }
Shadow Reavers (Guess)
After the King of Shadows enters Phase Two (see Phase One: The Watcher ability), he summons a Shadow Reaver each time he uses his ultimate. An additional Shadow Reaver is summoned for every 500 Toughness stacks he has. Each Shadow Reaver attacks a random enemy once every 5 seconds dealing 5 seconds of BUD-based damage. The Shadow Reavers last for 1 second plus 0.1 seconds for each Toughness stack he has. Using his ultimate again before the Shadow Reavers expire causes their duration to be refreshed to max.
{ "id": 2452, "flavour_text": "", "description": { "desc": "After the King of Shadows enters Phase Two (see Phase One: The Watcher ability), he summons a Shadow Reaver each time he uses his ultimate. An additional Shadow Reaver is summoned for every $reaver_per_toughness Toughness stacks he has. Each Shadow Reaver attacks a random enemy once every $attack_cooldown seconds dealing $seconds_of_bud seconds of BUD-based damage. The Shadow Reavers last for $base_duration second plus $duration_per_toughness seconds for each Toughness stack he has. Using his ultimate again before the Shadow Reavers expire causes their duration to be refreshed to max." }, "effect_keys": [ { "effect_string": "king_of_shadows_shadow_reavers", "off_when_benched": true, "reaver_per_toughness": 500, "duration_per_toughness": 0.1, "attack_cooldown": 5, "seconds_of_bud": 5, "base_duration": 1, "shadow_reaver_sequences": { "idle": 1, "walk": 1, "shoot": 2, "gethit": 3 } } ], "requirements": "", "graphic_id": 27502, "large_graphic_id": 27497, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "retain_on_slot_changed": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Master of Pawns (Guess)
Increase the effect of Power of the King by 100%.
{ "id": 2453, "flavour_text": "", "description": { "desc": "Increase the effect of Power of the King by $amount%." }, "effect_keys": [ { "effect_string": "buff_upgrade,100,17757", "off_when_benched": true } ], "requirements": "", "graphic_id": 27510, "large_graphic_id": 27510, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Shadow Unleashed (Guess)
Increase the effect of Phase Three: The Warrior by 1000%.
{ "id": 2454, "flavour_text": "", "description": { "desc": "Increase the effect of Phase Three: The Warrior by $amount%." }, "effect_keys": [ { "effect_string": "buff_upgrade,1000,17760", "off_when_benched": true } ], "requirements": "", "graphic_id": 27512, "large_graphic_id": 27512, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Legacy of Illfarn (Guess)
Increase the effect of Power of the King by 100% for each Elf, Dwarf, Half-Elf, and/or Human Champion in the formation, stacking multiplicatively.
{ "id": 2455, "flavour_text": "", "description": { "desc": "Increase the effect of Power of the King by $amount% for each Elf, Dwarf, Half-Elf, and/or Human Champion in the formation, stacking multiplicatively." }, "effect_keys": [ { "effect_string": "buff_upgrade,100,17757", "off_when_benched": true, "amount_func": "mult", "stack_func": "per_hero_attribute", "per_hero_expr": "HasTag(`elf`) || HasTag(`half-elf`) || HasTag(`dwarf`) || HasTag(`human`)", "show_bonus": true } ], "requirements": "", "graphic_id": 27509, "large_graphic_id": 27509, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0, "spec_option_post_apply_info": "Evil Champions: $num_stacks" } }
Embrace the Shadow (Guess)
Increase the effect of Power of the King by 200% for each Evil Champion in the formation, stacking multiplicatively.
{ "id": 2456, "flavour_text": "", "description": { "desc": "Increase the effect of Power of the King by $amount% for each Evil Champion in the formation, stacking multiplicatively." }, "effect_keys": [ { "effect_string": "buff_upgrade,200,17757", "off_when_benched": true, "amount_func": "mult", "stack_func": "per_hero_attribute", "per_hero_expr": "HasTag(`evil`)", "show_bonus": true } ], "requirements": "", "graphic_id": 27508, "large_graphic_id": 27508, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0, "spec_option_post_apply_info": "Qualified Champions: $num_stacks" } }
Rite of Survival (Guess)
Increase the effect of Power of the King by 300% for each Champion with the Healing role, stacking multiplicatively. Additionally, Shadow Plague no longer has a minimum health at which Champions will not be damaged, and the Shadow Plague stack cap is doubled.
{ "id": 2457, "flavour_text": "", "description": { "desc": "Increase the effect of Power of the King by $amount% for each Champion with the Healing role, stacking multiplicatively. Additionally, Shadow Plague no longer has a minimum health at which Champions will not be damaged, and the Shadow Plague stack cap is doubled." }, "effect_keys": [ { "effect_string": "buff_upgrade,300,17757", "off_when_benched": true, "amount_func": "mult", "stack_func": "per_hero_attribute", "per_hero_expr": "HasTag(`healing`)", "show_bonus": true }, { "effect_string": "change_upgrade_data,17758", "data": { "health_min_percent": 0 } }, { "effect_string": "change_upgrade_data,17758,1", "data": { "max_stacks": 500 } } ], "requirements": "", "graphic_id": 27511, "large_graphic_id": 27511, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0, "spec_option_post_apply_info": "Healing Champions: $num_stacks" } }
Icons
Name
Armor
Cloak
History Items
Shadow Reaver Gear
Weapons
Helm Mask
Unknown.
Unknown.
Unlock Adventure: The Trickster’s Delight (King of Shadows) (Complete Area 50)
Chase down a masked man who has performed a daring heist.
Variant 1: There’s a New Boss in Town (Complete Area 75)
The King of Shadows starts in the formation. He can’t be moved or removed.
Only the King of Shadow and Champions in the two columns behind him can deal damage.
All boss enemies deal 100% additional damage.
A Mad Wizard has a 50% chance to spawn in the second wave of each non-boss area. No other enemies can be damaged while the Mad Wizard is alive.
Getting to Know The King of Shadows: The King of Shadow’s main support ability increases his damage and the damage of Champions in the two columns behind him.
Variant 2: Shadows of the Past (Complete Area 125)
The King of Shadows starts in the formation. He can’t be moved or removed.
Two Shadow escorts join the formation.
Healing effects on Champions adjacent to one or more Shadows are reduced by 50%.
Getting to Know The King of Shadows: The King of Shadows gains Tanking and DPS abilities that get stronger the longer it takes for him to be defeated. Use healers and tanking Champions with Taunt to have him last longer!
Variant 3: A Path Through the Astral Plane (Complete Area 175)
The King of Shadows starts in the formation. He can’t be moved or removed.
You may only use Elf, Dwarf, Half-Elf, Human, Evil, and/or Healing Champions.
1-2 Githyanki Warriors spawn with each wave. They deal 500% additional damage to the King of Shadows due to their silver swords, and they don’t drop gold nor count towards quest progress.
Getting to Know The King of Shadows: The King of Shadows’ second specialization choice determines which Champions he synergizes with best. Which set will you choose?
Console Portrait
Gold Chest Icon
Silver Chest Icon
Last Modified: 2025-08-03 13:53:37 +0000