Spoilers for Idle Champions
Portrait
Model
Hank, the Ranger, at 15 years of age, he is the leader of the group. Hank is brave and noble, maintaining a focus and determination even when presented with grave danger. Hank is a Ranger, with a magical bow that shoots arrows of glowing energy. These arrows can be used in many different ways such as a climbing tool, to hurt enemies, to bind them, to create light, or to form temporary makeshift cages.
Hank will be a new champion in the Dragondown event on 4 June 2025.
Seat: Unknown Species: Human (Guess) Class: Ranger (Guess) Roles: Support / Hunter / Control (Guess) Age: 15 (Guess) Gender: Male (Guess) Alignment: Unknown Affiliation: Saturday Morning Squad (Guess)
Base Attack: Energy Bow (Ranged)
Hank attacks the closest enemy, dealing 1 hit. (They are also knocked back once the Energy Bow ability is unlocked.)
Cooldown: 3.5s (Cap 0.875s)
{ "id": 858, "name": "Energy Bow", "description": "Hank attacks the closest enemy, dealing 1 hit.", "long_description": "Hank attacks the closest enemy, dealing 1 hit. (They are also knocked back once the Energy Bow ability is unlocked.)", "graphic_id": 0, "target": "front", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 3.5, "animations": [ { "type": "ranged_attack", "projectile": "pd_generic_projectile", "shoot_offset_x": 15, "shoot_offset_y": -50, "shoot_frame": 13, "shoot_sound": 149, "hit_sound": 133, "projectile_details": { "hash": "7d2285a51fcb458b32b02d796020b776", "target_offset_y": -100, "projectile_speed": 2000, "projectile_graphic_id": 26469, "projectile_hit_graphic_id": 26470 } } ], "tags": [ "ranged" ], "damage_types": [ "ranged" ] }
Base Attack: Energy Bow (Ranged)
Hank attacks the closest enemy, dealing 1 hit and knocking them back.
Cooldown: 3.5s (Cap 0.875s)
{ "id": 859, "name": "Energy Bow", "description": "Hank attacks the closest enemy, dealing 1 hit and knocking them back.", "long_description": "Hank attacks the closest enemy, dealing 1 hit and knocking them back.", "graphic_id": 0, "target": "front", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 3.5, "animations": [ { "type": "ranged_attack", "projectile": "pd_generic_projectile", "shoot_offset_x": 15, "shoot_offset_y": -50, "shoot_frame": 13, "shoot_sound": 149, "hit_sound": 133, "hit_effects_only_on_direct_hit": true, "effects_on_monsters": [ { "effect_string": "push_back_monster,10", "animation": "hit", "after_damage": true } ], "projectile_details": { "hash": "7d2285a51fcb458b32b02d796020b776", "target_offset_y": -100, "projectile_speed": 2000, "projectile_graphic_id": 26469, "projectile_hit_graphic_id": 26470 } } ], "tags": [ "ranged" ], "damage_types": [ "ranged" ] }
Ultimate Attack: Arrows of Restraint
Hank fires 5 arrows at random enemies, dealing 1 ultimate hit and stunning each of them.
Cooldown: 300s (Cap 75s)
{ "id": 861, "name": "Arrows of Restraint", "description": "Hank attacks 5 random enemies, damaging and stunning each of them.", "long_description": "Hank fires 5 arrows at random enemies, dealing 1 ultimate hit and stunning each of them.", "graphic_id": 26507, "target": "random", "num_targets": 5, "aoe_radius": 0, "damage_modifier": 0.03, "cooldown": 300, "animations": [ { "type": "ultimate_attack", "ultimate": "hank", "animation_sequence_name": "ultimate" } ], "tags": [ "ultimate" ], "damage_types": [ "melee" ] }
Stalwart Encouragement (Guess)
Hank increases the damage of Champions adjacent to him by 100%.
{ "id": 2320, "flavour_text": "", "description": { "desc": "Hank increases the damage of Champions adjacent to him by $amount%." }, "effect_keys": [ { "effect_string": "hero_dps_multiplier_mult,100", "off_when_benched": true, "targets": [ "adj" ] } ], "requirements": "", "graphic_id": 26494, "large_graphic_id": 26490, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Energy Bow (Guess)
Enemies that Hank hits are knocked back. The distance they’re knocked back increases the closer they are to the formation.
{ "id": 2321, "flavour_text": "", "description": { "desc": "Enemies that Hank hits are knocked back. The distance they're knocked back increases the closer they are to the formation." }, "effect_keys": [ { "effect_string": "change_base_attack,859" } ], "requirements": "", "graphic_id": 26492, "large_graphic_id": 26488, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Time Gate Piece Scavenger (Guess)
Hank can help scavenge up to 25 additional Time Gate Pieces when killing bosses. While this cap is not reached, Hank has a 100% chance of scavenging 1 Time Gate Piece each time a boss is defeated. The cap increases by 1/3 every day.
{ "id": 2322, "flavour_text": "", "description": { "desc": "Hank can help scavenge up to $(current_scavenge_cap hank_time_gate_pieces_scavenger floor) additional Time Gate Pieces when killing bosses. While this cap is not reached, Hank has a $amount% chance of scavenging $amount_per_drop Time Gate Piece each time a boss is defeated. The cap increases by $cap_increase_per_day/$cap_divisor every day.", "post": { "conditions": [ { "condition": "not static_desc", "desc": "^^Time Gate Pieces Scavenged: $(stat_value hank_time_gate_pieces_collected 0 none) ($(stat_value hank_time_gate_pieces_collected_this_adventure 1 none) this adventure)" } ] } }, "effect_keys": [ { "effect_string": "scavenge_items,100", "off_when_benched": true, "id": "hank_time_gate_pieces_scavenger", "item_type": "time_gate_piece", "initial_cap": 25, "cap_increase_per_day": 1, "cap_divisor": 3, "start_date": "2025-04-3 12:00:00", "total_collected_stat": "hank_time_gate_pieces_collected", "adventure_collected_stat": "hank_time_gate_pieces_collected_this_adventure", "upgrade_id": 17081, "amount_per_drop": 1 } ], "requirements": "", "graphic_id": 26495, "large_graphic_id": 26491, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Every Little Bit Helps (Guess)
Hank increases the effect of Stalwart Encouragement by 10% for each item that has ever been collected by Scavenger abilities, stacking additively.
{ "id": 2323, "flavour_text": "", "description": { "desc": "Hank increases the effect of Stalwart Encouragement by $(not_buffed amount)% for each item that has ever been collected by Scavenger abilities, stacking additively." }, "effect_keys": [ { "effect_string": "buff_upgrade,10,17079", "off_when_benched": true, "amount_func": "add", "stack_func": "per_hero_attribute", "post_process_expr": "num_items_scavenged", "amount_updated_listeners": [ "scavenge_changed" ], "stack_title": "Items Scavenged", "stacks_mulitply": false, "show_bonus": true } ], "requirements": "", "graphic_id": 26493, "large_graphic_id": 26489, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Arrows of Restraint (Guess)
Hank fires a flurry of five arrows, each at a random enemy, dealing 1 ultimate hit and stunning them for 8 seconds.
{ "id": 2337, "flavour_text": "", "description": { "desc": "Hank fires a flurry of five arrows, each at a random enemy, dealing 1 ultimate hit and stunning them for 8 seconds" }, "effect_keys": [ { "effect_string": "hank_arrows_of_restraint", "targets": 5, "stun_time": 8, "hit_effect": "stun,8,none,0,1509", "projectile_details": { "hash": "7d2285a51fcb458b32b02d796020b776", "projectile_speed": 2000, "projectile_graphic_id": 26469, "projectile_hit_graphic_id": 26470 } }, { "effect_string": "set_ultimate_attack,861" } ], "requirements": "", "graphic_id": 26507, "large_graphic_id": 26507, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "formation_circle_icon": false, "show_outgoing_desc_when_benched": false } }
Heart of Heroes (Guess)
Hank increases the damage bonus of Stalwart Encouragement by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
ⓘ Note: This ability is prestack.
{ "id": 2324, "flavour_text": "", "description": { "desc": "Hank increases the damage bonus of Stalwart Encouragement by $amount% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively." }, "effect_keys": [ { "effect_string": "pre_stack,100", "skip_effect_key_desc": true }, { "effect_string": "buff_upgrade,0,17079", "off_when_benched": true, "amount_expr": "upgrade_amount(17083,0)", "amount_func": "mult", "stack_func": "per_crusader", "stack_func_data": { "target_filters": [ { "type": "stat", "stat": "total_ability_score", "comparison": "<=", "value": 78 } ] }, "amount_updated_listeners": [ "slot_changed", "ability_score_changed" ], "stacks_multiply": true, "show_bonus": true } ], "requirements": "", "graphic_id": 26498, "large_graphic_id": 26498, "properties": { "is_formation_ability": true, "spec_option_post_apply_info": "Qualified Champions: $num_stacks___2", "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Arrow Alliance (Guess)
Hank increases the damage bonus of Stalwart Encouragement by 125% for each Champion in the formation with a Ranged attack, stacking multiplicatively.
ⓘ Note: This ability is prestack.
{ "id": 2325, "flavour_text": "", "description": { "desc": "Hank increases the damage bonus of Stalwart Encouragement by $amount% for each Champion in the formation with a Ranged attack, stacking multiplicatively." }, "effect_keys": [ { "effect_string": "pre_stack,125", "skip_effect_key_desc": true }, { "effect_string": "buff_upgrade,0,17079", "off_when_benched": true, "amount_expr": "upgrade_amount(17084,0)", "amount_func": "mult", "stack_func": "per_crusader", "stack_func_data": { "target_filters": [ { "type": "attack_type", "attack": "ranged" } ] }, "amount_updated_listeners": [ "slot_changed", "ability_score_changed" ], "stacks_multiply": true, "show_bonus": true } ], "requirements": "", "graphic_id": 26496, "large_graphic_id": 26496, "properties": { "is_formation_ability": true, "spec_option_post_apply_info": "Qualified Champions: $num_stacks___2", "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Unyielding Unity (Guess)
Hank increases the damage bonus of Stalwart Encouragement by 200% for each member of the Saturday Morning Squad in the formation, stacking multiplicatively. This also adds the Saturday Morning Squad affiliation to Dungeon Master.
ⓘ Note: This ability is prestack.
{ "id": 2326, "flavour_text": "", "description": { "desc": "Hank increases the damage bonus of Stalwart Encouragement by $amount% for each member of the Saturday Morning Squad in the formation, stacking multiplicatively. This also adds the Saturday Morning Squad affiliation to Dungeon Master." }, "effect_keys": [ { "effect_string": "pre_stack,200", "skip_effect_key_desc": true }, { "effect_string": "add_hero_tags,0,saturdaymorningsquad", "off_when_benched": true, "targets": [ { "type": "heroes", "hero_ids": [ 99 ] } ] }, { "effect_string": "buff_upgrade,0,17079", "off_when_benched": true, "amount_expr": "upgrade_amount(17085,0)", "amount_func": "mult", "stack_func": "per_crusader", "stack_func_data": { "target_filters": [ { "type": "tags", "tags": "saturdaymorningsquad" } ] }, "amount_updated_listeners": [ "slot_changed" ], "stacks_multiply": true, "show_bonus": true } ], "requirements": "", "graphic_id": 26500, "large_graphic_id": 26500, "properties": { "is_formation_ability": true, "spec_option_post_apply_info": "Qualified Champions: $num_stacks___3", "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Tactical Advantage (Guess)
Whenever an enemy is knocked back, Hank gains a Tactics stack. For each Tactics stack, the Critical Hit Chance of all Champions in the formation is increased by 1%, and the Critical Hit Damage of all Champions in the formation is increased by 10%. Tactics stacks stack additively up to 50 times and reset when changing areas.
{ "id": 2327, "flavour_text": "", "description": { "desc": "Whenever an enemy is knocked back, Hank gains a Tactics stack. For each Tactics stack, the Critical Hit Chance of all Champions in the formation is increased by $(not_buffed amount)%, and the Critical Hit Damage of all Champions in the formation is increased by $(not_buffed amount___2)%. Tactics stacks stack additively up to $max_stacks times and reset when changing areas." }, "effect_keys": [ { "effect_string": "buff_base_crit_chance_add,1", "off_when_benched": true, "targets": [ "all" ], "stacks_on_trigger": "monster_pushed_back", "stacks_multiply": false, "max_stacks": 50, "more_triggers": [ { "trigger": "area_changed", "action": { "type": "reset" } } ], "stack_title": "Tactics Stacks", "total_title": "Critical Hit Chance Bonus", "show_bonus": true }, { "effect_string": "buff_base_crit_damage_add,10", "off_when_benched": true, "targets": [ "all" ], "stacks_on_trigger": "monster_pushed_back", "stacks_multiply": false, "max_stacks": 50, "more_triggers": [ { "trigger": "area_changed", "action": { "type": "reset" } } ], "total_title": "Critical Hit Damage Bonus", "stack_title": "Tactics Stacks", "show_bonus": true } ], "requirements": "", "graphic_id": 26499, "large_graphic_id": 26499, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 0 } }
Dragon Slayer (Guess)
Hank gains the Hunter role and Dragons become Hank’s Favored Foe. Each non-boss area wave has a 50% chance to spawn a Dragon enemy. When a Dragon enemy is slain, Hank increases the effect of Stalwart Encouragement by 100%, stacking multiplicatively up to 10 times and reset when changing areas. Non-boss waves in boss areas always spawn a dragon, and when a dragon is slain in a boss area, it provides 5 stacks.
{ "id": 2328, "flavour_text": "", "description": { "desc": "Hank gains the Hunter role and Dragons become Hank's Favored Foe. Each non-boss area wave has a $(not_buffed amount___3)% chance to spawn a Dragon enemy. When a Dragon enemy is slain, Hank increases the effect of Stalwart Encouragement by $(not_buffed amount___2)%, stacking multiplicatively up to $max_stacks___2 times and reset when changing areas. Non-boss waves in boss areas always spawn a dragon, and when a dragon is slain in a boss area, it provides 5 stacks." }, "effect_keys": [ { "effect_string": "hank_dragon_slayer", "off_when_benched": true, "base_buff_index": 1, "monster_ids": [ 1450, 1451, 1452, 1453, 1454, 1455, 1457, 1458, 1459, 1464, 1465, 1466, 1486, 1486, 1486 ] }, { "effect_string": "buff_upgrade,100,17079", "off_when_benched": true, "stacks_on_trigger": "monster_killed_with_tag,dragon", "more_triggers": [ { "trigger": "area_changed", "action": { "type": "reset" } } ], "max_stacks": 10, "stacks_multiply": true, "show_bonus": true }, { "effect_string": "spawn_additional_monsters,50", "off_when_benched": true, "monster_ids": [ 1450, 1451, 1452, 1453, 1454, 1455, 1457, 1458, 1459, 1464, 1465, 1466, 1486, 1486, 1486 ], "spawn_count": 1, "non_boss_areas": true, "boss_areas": false }, { "effect_string": "add_hero_tags,0,hunter" }, { "off_when_benched": true, "effect_string": "favored_foe,dragon" } ], "requirements": "", "graphic_id": 26497, "large_graphic_id": 26497, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "default_bonus_index": 1 } }
Icons
Name
Armor
Belt
Boots
Clothing
Energy Bow
Trinket
Unknown.
Unknown.
Unlock Adventure: Let Sleeping Dragons Lie (Hank) (Complete Area 50)
Attempt to calm down a very angry bronze dragon.
Variant 1: Ranger! (Complete Area 75)
Hank starts in the formation. He can be moved, but not removed.
Only Hank and Champions next to him can deal damage.
1-2 Chromatic Wyrmlings spawn with each wave. They don’t drop gold, nor count towards quest progress.
Getting to Know Hank: Hank’s main support ability increases the damage of Champions next to him. Place your damage dealers to take advantage of this!
Variant 2: Quest of the Skeleton Warrior (Complete Area 125)
Hank starts in the formation. He can be moved, but not removed.
Dekkion joins the formation as an escort. Champions next to him attack slower due to his unsettling appearance.
You may only use Champions from the Saturday Morning Squad affiliation, Champions with a total ability score of 78 or lower, and/or Champions with a ranged attack.
Getting to Know Hank: Hank’s first set of specializations determines which Champions he works best with. Make the best choice for your formation!
Variant 3: Can’t Spell Scavenger without Venger (Complete Area 175)
Hank starts in the formation. He can be moved, but not removed.
You may only use Core Champions, Champions with the Speed role, or Champions from the Saturday Morning Squad affiliation (and Strongheart!)
At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
Bosses immediately start to enrage upon spawning.
Getting to Know Hank: Hank and the other Saturday Morning Squad Champions can all scavenge useful loot when completing boss areas. You might collect them faster with a few Speed Champions!
Console Portrait
Gold Chest Icon
Silver Chest Icon
Last Modified: 2025-04-24 00:49:57 +0000