Spoilers for Idle Champions
Portrait Model
Eric, the Cavalier at the age of 15, is the spoiled child, originating from a rich home. On the surface, Eric is a big-mouthed comic relief coward. Eric has a heroic core, and frequently saves his friends from danger with his magical griffin shield, which can project a force field. Despite his aloofness and several instances of selfishness, Eric shares the common camaraderie of the group, and occasionally steps to the fore as a substitute leader in Hank’s absence.
Eric will be a new champion in the Wintershield event on 1 January 2025.
Seat: Unknown Species: Human (Guess) Class: Fighter (Guess) Roles: Tanking / Support / Gold / Control (Guess) Age: 15 (Guess) Gender: Male (Guess) Alignment: Unknown Affiliation: Saturday Morning Squad (Guess)
Base Attack: Forceful Bash (Melee)
Eric hits the closest enemy with his shield, dealing one hit and knocking them back a short distance.
Cooldown: 6.5s (Cap 1.625s)
{ "id": 824, "name": "Forceful Bash", "description": "Eric knocks back the closest enemy with a hit from his shield.", "long_description": "Eric hits the closest enemy with his shield, dealing one hit and knocking them back a short distance.", "graphic_id": 0, "target": "front", "num_targets": 1, "aoe_radius": 0, "damage_modifier": 1, "cooldown": 6.5, "animations": [ { "type": "melee_attack", "target_offset_x": -45, "damage_frame": 10, "jump_sound": 30, "sound_frames": { "10": 154 }, "effects_on_monsters": [ { "effect_string": "push_back_monster,10", "animation": "hit", "after_damage": true } ] } ], "tags": [ "melee" ], "damage_types": [ "melee" ] }
Ultimate Attack: Protective Field
Eric’s shield projects a powerful force field, dealing 1 ultimate hit to all monsters while protecting the Champions from all damage for 10 seconds.
Cooldown: 600s (Cap 150s)
{ "id": 825, "name": "Protective Field", "description": "A field from Eric's shield knocks back enemies and protects the Champions for 10 seconds.", "long_description": "Eric's shield projects a powerful force field, dealing 1 ultimate hit to all monsters while protecting the Champions from all damage for 10 seconds.", "graphic_id": 25267, "target": "none", "num_targets": 0, "aoe_radius": 0, "damage_modifier": 0.03, "cooldown": 600, "animations": [ { "type": "ultimate_attack", "ultimate": "eric" } ], "tags": [ "magic", "ultimate" ], "damage_types": [ "magic" ] }
Cavalier’s Code (Guess)
Eric increases the effect of his Trait specialization choice and the party’s Gold Find by 20% for each enemy that has spawned in the current area, stacking multiplicatively up to 100 enemies. Boss enemies count as 25 enemies for this ability.
{ "id": 2159, "flavour_text": "", "description": { "desc": "Eric increases the effect of his Trait specialization choice and the party's Gold Find by $(not_buffed amount)% for each enemy that has spawned in the current area, stacking multiplicatively up to $max_stacks enemies. Boss enemies count as 25 enemies for this ability." }, "effect_keys": [ { "off_when_benched": true, "effect_string": "buff_upgrades,20,16134,16135,16136", "show_bonus": true, "amount_func": "mult", "stack_func": "per_hero_attribute", "post_process_expr": "normal_monsters_spawned + 25*boss_monsters_spawned", "limit": 100, "max_stacks": 100, "amount_updated_listeners": [ "monster_spawned" ] }, { "off_when_benched": true, "effect_string": "gold_multiplier_mult,20", "amount_func": "mult", "stack_func": "per_hero_attribute", "post_process_expr": "normal_monsters_spawned + 25*boss_monsters_spawned", "limit": 100, "max_stacks": 100, "amount_updated_listeners": [ "monster_spawned" ] } ], "requirements": "", "graphic_id": 25257, "large_graphic_id": 25253, "properties": { "is_formation_ability": true, "formation_circle_icon": false, "owner_use_outgoing_description": true } }
Shield of the Cavalier (Guess)
Eric increases the health of all other Champions by 25% of his max health, and when any Champion in the formation gains temporary health, the amount gained is increased by 100%.
{ "id": 2160, "flavour_text": "", "description": { "desc": "Eric increases the health of all other Champions by $amount% of his max health, and when any Champion in the formation gains temporary health, the amount gained is increased by $(amount___2)%." }, "effect_keys": [ { "off_when_benched": true, "effect_string": "increase_health_by_source_percent,25", "targets": [ "other" ] }, { "off_when_benched": true, "effect_string": "temp_health_mult,100", "targets": [ "all" ], "skip_effect_key_desc": true } ], "requirements": "", "graphic_id": 25260, "large_graphic_id": 25256, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "default_bonus_index": 1, "indexed_effect_properties": true, "per_effect_index_bonuses": true } }
Preferred Target (Guess)
All Ranged and Magic attacking enemies target Eric before any other Champion in the formation.
{ "id": 2161, "flavour_text": "", "description": { "desc": "All Ranged and Magic attacking enemies target Eric before any other Champion in the formation." }, "effect_keys": [ { "off_when_benched": true, "effect_string": "damage_type_taunt,ranged,magic" } ], "requirements": "", "graphic_id": 25259, "large_graphic_id": 25255, "properties": { "is_formation_ability": true, "formation_circle_icon": false, "owner_use_outgoing_description": true } }
Keep Away (Guess)
For the first 60 seconds in any area, Eric increases the distance of all knockback effects by 100%.
{ "id": 2162, "flavour_text": "", "description": { "desc": "For the first $amount seconds in any area, Eric increases the distance of all knockback effects by $(amount___2)%.", "post": { "conditions": [ { "condition": "not static_desc", "desc": "$eric_keep_away_desc" } ] } }, "effect_keys": [ { "off_when_benched": true, "effect_string": "effect_duration,60" }, { "off_when_benched": true, "apply_manually": true, "effect_string": "push_back_mult,100" } ], "requirements": "", "graphic_id": 25258, "large_graphic_id": 25254, "properties": { "is_formation_ability": true, "formation_circle_icon": false, "owner_use_outgoing_description": true, "default_bonus_index": 0, "indexed_effect_properties": true, "per_effect_index_bonuses": true } }
Corrupted Gems Scavenger (Guess)
Eric can help scavenge up to 5000 additional Corrupted Gems when killing bosses. While this cap is not reached, Eric has a 100% chance of scavenging 100_per_drop Corrupted Gems each time a boss is defeated. The cap increases by 150 every day.
{ "id": 2163, "flavour_text": "", "description": { "desc": "Eric can help scavenge up to $(current_scavenge_cap eric_corrupted_gem_scavenger floor) additional Corrupted Gems when killing bosses. While this cap is not reached, Eric has a $amount% chance of scavenging $amount_per_drop Corrupted Gems each time a boss is defeated. The cap increases by $cap_increase_per_day every day.", "post": { "conditions": [ { "condition": "not static_desc", "desc": "^^Corrupted Gems Scavenged: $(stat_value eric_corrupted_gems_collected 0 none) ($(stat_value eric_corrupted_gems_collected_this_adventure 1 none) this adventure)" } ] } }, "effect_keys": [ { "off_when_benched": true, "effect_string": "scavenge_items,100", "id": "eric_corrupted_gem_scavenger", "item_type": "corrupted_gems", "initial_cap": 5000, "cap_increase_per_day": 150, "start_date": "2024-09-04 12:00:00", "total_collected_stat": "eric_corrupted_gems_collected", "adventure_collected_stat": "eric_corrupted_gems_collected_this_adventure", "upgrade_id": 16133, "amount_per_drop": 10 } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 0, "properties": { "is_formation_ability": true, "formation_circle_icon": false, "owner_use_outgoing_description": true } }
Unlock Ultimate (Guess)
Unlocks Eric’s Protective Field Ultimate Attack.
{ "id": 2172, "flavour_text": "", "description": { "desc": "Unlocks Eric's Protective Field Ultimate Attack" }, "effect_keys": [ { "effect_string": "eric_ult", "duration": 10, "push_amount": 1000 }, { "apply_manually": true, "effect_string": "damage_reduction,100", "targets": [ "all" ] }, { "effect_string": "set_ultimate_attack" } ], "requirements": "", "graphic_id": 0, "large_graphic_id": 25267, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true, "formation_circle_icon": false, "show_outgoing_desc_when_benched": false } }
Trait: Cautious (Guess)
Eric increases the damage of all Champions by 100%, increased by 100% for each column they are in front of him, stacking multiplicatively.
{ "id": 2164, "flavour_text": "", "description": { "desc": "Eric increases the damage of all Champions by $(amount)%, increased by $(amount___2)% for each column they are in front of him, stacking multiplicatively." }, "effect_keys": [ { "off_when_benched": true, "effect_string": "base_amount,100" }, { "off_when_benched": true, "effect_string": "additional_amount,100" }, { "off_when_benched": true, "effect_string": "hero_dps_multiplier_mult,0", "amount_func": "eric_trait", "base_amount_idx": 0, "additional_amount_idx": 1, "additional_per_column": "ahead", "targets": [ "all" ], "use_computed_amount_for_description": true } ], "requirements": "", "graphic_id": 25262, "large_graphic_id": 25262, "properties": { "is_formation_ability": true, "default_bonus_index": 0, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "owner_use_outgoing_description": true } }
Trait: Brave (Guess)
Eric increases the damage of all Champions by 100%, increased by 100% for each column they are behind him, stacking multiplicatively.
{ "id": 2165, "flavour_text": "", "description": { "desc": "Eric increases the damage of all Champions by $(amount)%, increased by $(amount___2)% for each column they are behind him, stacking multiplicatively." }, "effect_keys": [ { "off_when_benched": true, "effect_string": "base_amount,100" }, { "off_when_benched": true, "effect_string": "additional_amount,100" }, { "off_when_benched": true, "effect_string": "hero_dps_multiplier_mult,0", "amount_func": "eric_trait", "base_amount_idx": 0, "additional_amount_idx": 1, "additional_per_column": "behind", "targets": [ "all" ], "use_computed_amount_for_description": true } ], "requirements": "", "graphic_id": 25261, "large_graphic_id": 25261, "properties": { "is_formation_ability": true, "default_bonus_index": 0, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "owner_use_outgoing_description": true } }
Trait: Sarcastic (Guess)
Eric increases the damage of adjacent Champions by 600%.
{ "id": 2166, "flavour_text": "", "description": { "desc": "Eric increases the damage of adjacent Champions by $amount%." }, "effect_keys": [ { "off_when_benched": true, "effect_string": "hero_dps_multiplier_mult,600", "targets": [ "adj" ] } ], "requirements": "", "graphic_id": 25263, "large_graphic_id": 25263, "properties": { "is_formation_ability": true, "owner_use_outgoing_description": true } }
Unassuming Force (Guess)
Eric increases the damage bonus of his Trait specialization choice by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
ⓘ Note: This ability is prestack.
{ "id": 2167, "flavour_text": "", "description": { "desc": "Eric increases the damage bonus of his Trait specialization choice by $amount% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively." }, "effect_keys": [ { "off_when_benched": true, "effect_string": "pre_stack,100" }, { "off_when_benched": true, "effect_string": "buff_upgrades,0,16134,16135,16136", "amount_expr": "upgrade_amount(16137,0)", "amount_func": "mult", "stack_func": "per_hero_attribute", "per_hero_expr": "GetStat(`total_ability_score`) <= 78", "show_bonus": true, "amount_updated_listeners": [ "slot_changed", "ability_score_changed" ] } ], "requirements": "", "graphic_id": 25265, "large_graphic_id": 25265, "properties": { "is_formation_ability": true, "formation_circle_icon": false, "owner_use_outgoing_description": true, "default_bonus_index": 0, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "spec_option_post_apply_info": "Champions in Formation Targeted: $num_stacks___2" } }
Youthful Valor (Guess)
Eric increases the damage bonus of his Trait specialization choice by 100% for each Champion in the formation with an age of 20 or less, stacking multiplicatively.
ⓘ Note: This ability is prestack.
{ "id": 2168, "flavour_text": "", "description": { "desc": "Eric increases the damage bonus of his Trait specialization choice by $amount% for each Champion in the formation with an age of 20 or less, stacking multiplicatively." }, "effect_keys": [ { "off_when_benched": true, "effect_string": "pre_stack,100" }, { "off_when_benched": true, "effect_string": "buff_upgrades,0,16134,16135,16136", "amount_expr": "upgrade_amount(16138,0)", "amount_func": "mult", "stack_func": "per_hero_attribute", "per_hero_expr": "age <= 20 && hero_id != 146", "show_bonus": true, "amount_updated_listeners": [ "slot_changed" ] } ], "requirements": "", "graphic_id": 25266, "large_graphic_id": 25266, "properties": { "is_formation_ability": true, "formation_circle_icon": false, "owner_use_outgoing_description": true, "default_bonus_index": 0, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "spec_option_post_apply_info": "Champions in Formation Targeted: $num_stacks___2" } }
Treasure Hunters (Guess)
Eric increases the damage bonus of his Trait specialization choice by 100% for each Champion in the formation with the Gold Find role, stacking multiplicatively.
ⓘ Note: This ability is prestack.
{ "id": 2169, "flavour_text": "", "description": { "desc": "Eric increases the damage bonus of his Trait specialization choice by $amount% for each Champion in the formation with the Gold Find role, stacking multiplicatively." }, "effect_keys": [ { "off_when_benched": true, "effect_string": "pre_stack,100" }, { "off_when_benched": true, "effect_string": "buff_upgrades,0,16134,16135,16136", "amount_expr": "upgrade_amount(16139,0)", "amount_func": "mult", "stack_func": "per_hero_attribute", "per_hero_expr": "HasTag(`gold`)", "show_bonus": true, "amount_updated_listeners": [ "slot_changed" ] } ], "requirements": "", "graphic_id": 25264, "large_graphic_id": 25264, "properties": { "is_formation_ability": true, "formation_circle_icon": false, "owner_use_outgoing_description": true, "default_bonus_index": 0, "indexed_effect_properties": true, "per_effect_index_bonuses": true, "spec_option_post_apply_info": "Champions in Formation Targeted: $num_stacks___2" } }
Icons Name Armor Belt Cape Clothing Shield Wealth
Unknown.
Unknown.
Unlock Adventure: The Merry Map Misadventure (Eric) (Complete Area 50)
Help a poor map find its way home for the holidays.
Variant 1: Cavalier! (Complete Area 75)
Eric starts in the formation. He can be moved but not removed.
Only Champions in the front two columns and the back column can deal damage.
1-2 Bullywug Spear Throwers spawn with each wave. They don’t drop gold, nor count towards quest progress.
Getting to Know Eric: Eric’s first specialization choice determines how he buffs the formation. Does he lead from the front or cower in the back?
Variant 2: Prison Without Walls (Complete Area 125)
Eric starts in the formation. He can’t be moved or removed.
In area 126 or higher, no Tanking Champions other than Eric can be added to the formation, and any other Tanking Champions are automatically removed.
A transformed Lukyon joins the formation. He doesn’t do much in his cursed form.
Getting to Know Eric: Knock back abilities are stronger when Eric is in the formation. Take advantage of that to protect your non-tanking Champions at the front!
Variant 3: The Wrath of Venger (Complete Area 175)
Eric starts in the formation. He can be moved but not removed.
At the start of each Boss area, Venger arrives on his nightmare as an additional boss that must be defeated.
You may only use Champions with an age of 20 or younger, have a total ability score of 78 or lower, or have the Gold Find role.
Getting to Know Eric: Eric’s second set of specializations determines which Champions he works best with. Which formation will you build?
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Last Modified: 2024-11-22 20:27:27 +0000