Idle Champions Spoilers

Spoilers for Idle Champions


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PC Portrait for Donaar Portrait

Donaar

This copper, draconic gentleman claims to know more than one hundred different dragons. Chromatic, metallic – just tons and tons of dragons – I’m hoping we can leverage some of these connections in our dealings. None of the dragons I’ve contacted have gotten back to me, but they’re probably just very busy right now. This is one of the busiest times for dragons… or so I’ve been told by my new best friend, Donaar Blit’zen.

Changes

Donaar will be a reworked champion in the Grand Revel event and delayed until 11 February 2026.

Only abilities that have seen some changes will be displayed here - and be aware that there’s a lot of guesswork involved. Some abilities may not have names - some may have the wrong names - or specialisations might not be marked as such - etc.. Focus on the effect data itself.

Please do me a favour and don’t get all melodramatic about what you find here. I - and CNE - don’t appreciate it. These are spoilers and will almost certainly change before release - likely multiple times. That and we don’t have access to any upgrade data prior to release. Making assumptions on how the champions will turn out based on this information would be premature.

Attacks

Base Attack: Command (Guess)

Donaar casts a random command. His commands target one enemy and deal a small amount of psychic damage in addition to their effect (see the passive Command ability for details).
Cooldown: 3.8s (Cap 0.95s)

Raw Data

{
    "id": 934,
    "name": "Command",
    "description": "Donaar targets a random enemy, casting a random Command on them and doing a small amount of psychic damage",
    "long_description": "Donaar casts a random command. His commands target one enemy and deal a small amount of psychic damage in addition to their effect (see the passive Command ability for details).",
    "graphic_id": 0,
    "target": "random",
    "num_targets": 1,
    "aoe_radius": 0,
    "damage_modifier": 1,
    "cooldown": 3.8,
    "animations": [
        {
            "type": "ranged_attack",
            "shoot_frame": 22,
            "projectile": "psychic_damage"
        }
    ],
    "tags": [
        "melee"
    ],
    "damage_types": [
        "magic"
    ]
}

Abilities

Command (Guess)

Donaar attacks with the Command spell. The Command he chooses with each attack is randomly picked from the following options: Hold: the target is stunned for 3 seconds Duel: the target berserks, moving 50% faster and attacking twice as often, but dealing 90% less damage Cower: the target now has a 50% chance to miss on any attack it makes and takes 200% extra damage Droppit: the target drops 200% more gold when it dies All Commands last until the target dies, unless otherwise noted.

Raw Data

{
    "id": 2571,
    "flavour_text": "",
    "description": {
        "desc": "Donaar attacks with the Command spell. The Command he chooses with each attack is randomly picked from the following options:\nHold: the target is stunned for $amount___2 seconds\nDuel: the target berserks, moving $amount___3% faster and attacking twice as often, but dealing 90% less damage\nCower: the target now has a 50% chance to miss on any attack it makes and takes $amount___4% extra damage\nDroppit: the target drops $amount___5% more gold when it dies\nAll Commands last until the target dies, unless otherwise noted.\n"
    },
    "effect_keys": [
        {
            "effect_string": "donaar_command_word",
            "bias": -1,
            "off_when_benched": true,
            "command_indicies": [
                1,
                2,
                3,
                4
            ]
        },
        {
            "effect_string": "add_monster_hit_effects,3,934",
            "apply_manually": true,
            "use_chained_attack": false,
            "monster_effect": {
                "effect_string": "effect_def,2584"
            },
            "after_damage": false
        },
        {
            "effect_string": "add_monster_hit_effects,50,934",
            "apply_manually": true,
            "use_chained_attack": false,
            "monster_effect": {
                "effect_string": "effect_def,2585"
            },
            "after_damage": false
        },
        {
            "effect_string": "add_monster_hit_effects,200,934",
            "apply_manually": true,
            "use_chained_attack": false,
            "monster_effect": {
                "effect_string": "effect_def,2586"
            },
            "after_damage": false
        },
        {
            "effect_string": "add_monster_hit_effects,200,934",
            "apply_manually": true,
            "use_chained_attack": false,
            "monster_effect": {
                "effect_string": "effect_def,2587"
            },
            "after_damage": false
        },
        {
            "effect_string": "add_monster_hit_effects,50,934",
            "apply_manually": true,
            "use_chained_attack": false,
            "monster_effect": {
                "effect_string": "effect_def,2472"
            },
            "after_damage": false
        }
    ],
    "requirements": "",
    "graphic_id": 0,
    "large_graphic_id": 0,
    "properties": {
        "is_formation_ability": true,
        "owner_use_outgoing_description": true,
        "indexed_effect_properties": true,
        "per_effect_index_bonuses": true,
        "default_bonus_index": 0
    }
}

Aura of Vitality (Guess)

Every second, Donaar targets the Champion that has lost the most health (on a percentage basis), giving them a healing buff that lasts for 10 seconds, and heals for 5 HP every second (stacks by resetting the time).

Raw Data

{
    "id": 2572,
    "flavour_text": "",
    "description": {
        "desc": "Every second, $source targets the Champion that has lost the most health (on a percentage basis), giving them a healing buff that lasts for $duration seconds, and heals for $amount HP every second (stacks by resetting the time)"
    },
    "effect_keys": [
        {
            "effect_string": "donaar_aura_of_vitality,5",
            "tick_rate": 1,
            "duration": 10
        }
    ],
    "requirements": "",
    "graphic_id": 4214,
    "large_graphic_id": 4213,
    "properties": {
        "is_formation_ability": true,
        "owner_use_outgoing_description": true
    }
}

Lead by Example (Guess)

Increases the Damage of all Champions in the same column as Donaar as well as all Champions behind him in the formation by 100%.

Raw Data

{
    "id": 2573,
    "flavour_text": "",
    "description": {
        "desc": "Increases the Damage of all Champions in the same column as $source as well as all Champions behind him in the formation by $amount%"
    },
    "effect_keys": [
        {
            "effect_string": "hero_dps_multiplier_mult,100",
            "targets": [
                "col_and_behind"
            ]
        }
    ],
    "requirements": "",
    "graphic_id": 4216,
    "large_graphic_id": 4215,
    "properties": {
        "is_formation_ability": true,
        "owner_use_outgoing_description": true
    }
}

Unknown (Guess)

Donaar counts twice for abilities that count the number of species, classes, alignments, affiliations, or roles in the formation.

Raw Data

{
    "id": 2574,
    "flavour_text": "",
    "description": {
        "desc": "Donaar counts twice for abilities that count the number of species, classes, alignments, affiliations, or roles in the formation."
    },
    "effect_keys": [
        {
            "effect_string": "do_nothing"
        }
    ],
    "requirements": "",
    "graphic_id": 0,
    "large_graphic_id": 0,
    "properties": {
        "is_formation_ability": true,
        "owner_use_outgoing_description": true
    }
}

Unknown (Guess)

Enemies affected by one of Donaar’s Command Word spells take an additional $amount% damage while they are affected by it.

Raw Data

{
    "id": 2575,
    "flavour_text": "",
    "description": {
        "desc": "Enemies affected by one of Donaar's Command Word spells take an additional $amount% damage while they are affected by it."
    },
    "effect_keys": [
        {
            "effect_string": "do_nothing"
        }
    ],
    "requirements": "",
    "graphic_id": 0,
    "large_graphic_id": 0,
    "properties": {
        "is_formation_ability": true,
        "owner_use_outgoing_description": true
    }
}

Specialisations

Specialisation: Not So Straightforward (Guess)

Increases the effect of Lead By Example by 100% for each Chaotic Champion in the formation, stacking multiplicatively.

Note: This ability is prestack.

Raw Data

{
    "id": 2576,
    "flavour_text": "",
    "description": {
        "desc": "Increases the effect of Lead By Example by $amount% for each Chaotic Champion in the formation, stacking multiplicatively."
    },
    "effect_keys": [
        {
            "effect_string": "pre_stack,100",
            "skip_effect_key_desc": true
        },
        {
            "effect_string": "buff_upgrade,0,18654",
            "off_when_benched": true,
            "stack_func": "per_hero_attribute",
            "per_hero_expr": "HasTag(`chaotic`)",
            "amount_func": "mult",
            "amount_expr": "upgrade_amount(18657,0)",
            "amount_updated_listeners": [
                "slot_changed",
                "upgrade_unlocked",
                "feat_changed"
            ],
            "show_bonus": true
        }
    ],
    "requirements": "",
    "graphic_id": 0,
    "large_graphic_id": 0,
    "properties": {
        "is_formation_ability": true,
        "owner_use_outgoing_description": true,
        "indexed_effect_properties": true,
        "per_effect_index_bonuses": true,
        "default_bonus_index": 0,
        "spec_option_post_apply_info": "Chaotic Champions: $num_stacks___2"
    }
}

Specialisation: Scales and Horns (Guess)

Increases the effect of Lead By Example by 125% for each Dragonborn or Tiefling Champion in the formation, stacking multiplicatively.

Note: This ability is prestack.

Raw Data

{
    "id": 2577,
    "flavour_text": "",
    "description": {
        "desc": "Increases the effect of Lead By Example by $amount% for each Dragonborn or Tiefling Champion in the formation, stacking multiplicatively."
    },
    "effect_keys": [
        {
            "effect_string": "pre_stack,125",
            "skip_effect_key_desc": true
        },
        {
            "effect_string": "buff_upgrade,0,18654",
            "off_when_benched": true,
            "stack_func": "per_hero_attribute",
            "per_hero_expr": "HasTag(`dragonborn`) || HasTag(`tiefling`)",
            "amount_func": "mult",
            "amount_expr": "upgrade_amount(18658,0)",
            "amount_updated_listeners": [
                "slot_changed",
                "upgrade_unlocked",
                "feat_changed"
            ],
            "show_bonus": true
        }
    ],
    "requirements": "",
    "graphic_id": 0,
    "large_graphic_id": 0,
    "properties": {
        "is_formation_ability": true,
        "owner_use_outgoing_description": true,
        "indexed_effect_properties": true,
        "per_effect_index_bonuses": true,
        "default_bonus_index": 0,
        "spec_option_post_apply_info": "Dragonborn or Tiefling Champions: $num_stacks___2"
    }
}

Specialisation: Business Partners (Guess)

Increases the effect of Lead By Example by 150% for each C-Team or Acquisitions Incorporated affiliated Champion in the formation, stacking multiplicatively.

Note: This ability is prestack.

Raw Data

{
    "id": 2578,
    "flavour_text": "",
    "description": {
        "desc": "Increases the effect of Lead By Example by $amount% for each C-Team or Acquisitions Incorporated affiliated Champion in the formation, stacking multiplicatively."
    },
    "effect_keys": [
        {
            "effect_string": "pre_stack,150",
            "skip_effect_key_desc": true
        },
        {
            "effect_string": "buff_upgrade,0,18654",
            "off_when_benched": true,
            "stack_func": "per_hero_attribute",
            "per_hero_expr": "HasTag(`cteam`) || HasTag(`acqinc`)",
            "amount_func": "mult",
            "amount_expr": "upgrade_amount(18659,0)",
            "amount_updated_listeners": [
                "slot_changed",
                "upgrade_unlocked",
                "feat_changed"
            ],
            "show_bonus": true
        }
    ],
    "requirements": "",
    "graphic_id": 0,
    "large_graphic_id": 0,
    "properties": {
        "is_formation_ability": true,
        "owner_use_outgoing_description": true,
        "indexed_effect_properties": true,
        "per_effect_index_bonuses": true,
        "default_bonus_index": 0,
        "spec_option_post_apply_info": "C-Team or Acquisitions Incorporated Champions: $num_stacks___2"
    }
}

Adventures and Variants

Unlock Adventure: The Trickster’s Delight (Donaar) (Complete Area 50)

Chase down a masked man who has performed a daring heist.

The Chaotic Decisionist Icon Variant 1: The Chaotic Decisionist (Complete Area 75)

Donaar starts unlocked and in the front of the formation; he cannot be moved Only chaotic Champions can be used

Nightmare Fuel Icon Variant 2: Nightmare Fuel (Complete Area 125)

A scarecrow that’s on fire spawns in every area More and more scarecrows spawn as you progress through the adventure

Pirate's Night Icon Variant 3: Pirate’s Night (Complete Area 175)

Bruenor dresses up like a pirate. A drunken sailor mistakes him for someone who owes them money, and attacks the party in every area.

Formation

DonaarLiar's Night

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Last Modified: 2025-12-06 01:39:51 +0000