A library of highly optimised and reference modron layouts.
Solaak is unaffiliated, Neutral Good and normally benefits from the following stat nodes:
Solaak is a ranged champion.
Stat Increasing Formation Abilities
Solaak does not gain the benefit of extra stat nodes from any stat increasing formation abilities.
+1 Constitution
+2 Intelligence
+2 Constitution
Swap Strength and Charisma
Swap Dexterity and Intelligence
Swap Constitution and Wisdom
+2 Intelligence
+2 Charisma
+1 Dexterity
Set Dexterity to 16 (if lower)
Unaffiliated
ic.byteglow.com/modron/dFFmh0JAwYRLfa9mH_uHt
1.15e49%
This core can potentially do more damage.
See the link to the Variable Core Damage Information tab for details.
Dexterous
ic.byteglow.com/modron/W08yr0Hrmfq2J9qzZGRaB
1.15e49%
This core can potentially do more damage.
See the link to the Variable Core Damage Information tab for details.
Magic (Non-Magic Variant)
ic.byteglow.com/modron/UFBP5fZasLTvqf_bkqfx5
3.84e45%
Modest
ic.byteglow.com/modron/wobeCc5uTsahDCYO7SNFh
2.60e44%
Strong (Non-Melee Variant)
ic.byteglow.com/modron/elqOcFEB-wuahwbAxTYvF
2.76e43%
The Unaffiliated and Dexterous cores are far enough ahead of the other cores that they are the best ones to use for Solaak. That said - you could potentially use one of the other cores if the pipes you have favours one of them.
Remember that the Unaffiliated and Dexterous Cores have variable damage. Please see the Variable Core Damage Information tab for more detailed information.
Last Modified: 2025-12-14 22:26:00 +0000