A library of highly optimised and reference modron layouts.
Rust is in the Oxventurers Guild affiliation and normally benefits from the following stat nodes:
Rust is a melee and ranged champion.
Stat Increasing Formation Abilities
Rust does not gain the benefit of extra stat nodes from any stat increasing formation abilities.
+1 Constitution
+2 Intelligence
+1 Constitution
+2 Intelligence
+2 Charisma
+1 Dexterity
Set Dexterity to 16 (if lower)
Dexterous
ic.byteglow.com/modron/7114GoDxPsVq9PvgtiUYx
1.15e49%
This core can potentially do more damage.
See the damage table(s) below for details.
Magic (Non-Magic Variant)
ic.byteglow.com/modron/1GTgb0TcV1rE5D0W0Uoyj
2.19e41%
Strong
ic.byteglow.com/modron/C7nEm7QXfoVk6qU6uqG8f
1.68e41%
Modest
ic.byteglow.com/modron/uPENWunG92vAP47zSu7uZ
3.73e40%
The Dexterous core is so far ahead of the other cores that it’s really the only choice for Rust.
Note that the damage of the Dexterous core varies depending on the number of 15+ Dexterity champions in the formation. The damage numbers on the layout above account for just 1 (Rust only). For a specific breakdown of how the core fares with more 15+ Dexterity champions - check the table below.
Core | Num 15+ Dex in Formation | Total Damage |
---|---|---|
Dexterous | 10 | 1.04e53% |
Dexterous | 9 | 6.81e52% |
Dexterous | 8 | 4.26e52% |
Dexterous | 7 | 2.50e52% |
Dexterous | 6 | 1.35e52% |
Dexterous | 5 | 6.56e51% |
Dexterous | 4 | 2.70e51% |
Dexterous | 3 | 8.63e50% |
Dexterous | 2 | 1.74e50% |
Dexterous | 1 | 1.15e49% |
Last Modified: 2024-10-30 01:12:21 +0000