Encyclopedia Modronica

A library of highly optimised and reference modron layouts.


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Krond Portrait

Krond

Krond is unaffiliated, Chaotic Evil and normally benefits from the following stat nodes:

  • 13+ Strength
  • 13+ Constitution
  • 13+ Intelligence
  • 13+ Wisdom

Krond is normally a melee champion but he also becomes magic after choosing a specialisation. This means he can benefit from both Melee and Magic nodes.

Stat Increasing Formation Abilities Krond does not gain the benefit of extra stat nodes from any stat increasing formation abilities. +1 Constitution +2 Intelligence +2 Constitution Swap Strength and Charisma Swap Dexterity and Intelligence Swap Constitution and Wisdom +2 Intelligence +2 Charisma +1 Dexterity Set Dexterity to 16 (if lower) Magic CoreMagic ic.byteglow.com/modron/US5TI1OjPAdgnZpKVKXwB 2.26e49% Unaffiliated CoreUnaffiliated ic.byteglow.com/modron/dFFmh0JAwYRLfa9mH_uHt 1.15e49% Variable Damage Information Tooltip IconThis core can potentially do more damage.
See the link to the Variable Core Damage Information tab for details.
Strong CoreStrong ic.byteglow.com/modron/gVeG_CZSEgeL4SEonfioQ 2.13e43% Modest CoreModest ic.byteglow.com/modron/1r1TvWLOVZaVArBUZaAzy 2.07e40%

The Magic and Unaffiliated cores are so far ahead of the Strong core that they are really the only choices for Krond. Choose whichever you have the more favourable pipes for - though I would not recommend the Magic core as it doesn’t have any health nodes.

Remember that the Unaffiliated Core has variable damage. Please see the Variable Core Damage Information tab for more detailed information.

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Last Modified: 2026-01-31 02:33:48 +0000