A library of highly optimised and reference modron layouts.
Drizzt is in the Companions of the Hall affiliation, Lawful Good and normally benefits from the following stat nodes:
Drizzt is a melee champion.
Stat Increasing Formation Abilities
Drizzt does not gain the benefit of extra stat nodes from any stat increasing formation abilities.
+1 Constitution
+2 Intelligence
+2 Constitution
Swap Strength and Charisma
Swap Dexterity and Intelligence
Swap Constitution and Wisdom
+2 Intelligence
+2 Charisma
+1 Dexterity
Set Dexterity to 16 (if lower)
Dexterous
ic.byteglow.com/modron/W08yr0Hrmfq2J9qzZGRaB
1.15e49%
This core can potentially do more damage.
See the link to the Variable Core Damage Information tab for details.
Lawful
ic.byteglow.com/modron/9KvKtemI9fyB_MTBgqu3j
9.36e47%
This core can potentially do more damage.
See the link to the Variable Core Damage Information tab for details.
Magic (Non-Magic Variant)
ic.byteglow.com/modron/UFBP5fZasLTvqf_bkqfx5
3.84e45%
Strong
ic.byteglow.com/modron/NiGSGsacHW4McSTThGhaB
3.09e45%
Strong
ic.byteglow.com/modron/jRrxHkBW6rSGswR7YGk6c
2.13e43%
Modest
ic.byteglow.com/modron/e6umTlPdyPUKREqV7MwEw
2.99e42%
Modest
ic.byteglow.com/modron/I_8g095yWaHD-a-z3QeAJ
2.18e42%
Magic (Non-Magic Variant)
ic.byteglow.com/modron/Y-dm5dFF-poiLBflC5f17
1.91e41%
The Dexterous and Lawful cores are far enough ahead of the Magic (Non-Magic Variant) core that they are the best ones to use for Drizzt. I do not recommend even trying the Magic core because it doesn’t have any health nodes.
Remember that the Dexterous and Lawful Cores have variable damage. Please see the Variable Core Damage Information tab for more detailed information.
Last Modified: 2026-01-07 18:49:04 +0000